This may not be a problem for some folk but if you’re both looking to get engaged in the experience expect to spend time watching rather than playing. Whilst my co-op partner (and wife) handled the puzzle segments whilst I offered commentary on how to solve them.Īs you progress through the game the support character does unlock abilities to help in contact but we still found there were many segments where one player wasn’t doing a lot. The pattern that we found usually happened is one player was playing while the other watched. The problem here is that your flying friend is not on the same level as the main character Nero. At any moment another player can drop in and play as your floating companion Sci. An appropriate theme as you use your mental prowess to solve the puzzles. To accompany this you also have a calm piano-based score. My favourite moments of this game were just taking in the art style. But the levels also feel very alive with animals roaming around and running water. Levels look like beautiful paintings with numbers and symbols worked into the background. Who would have thought you could make a game based around mathematics so artistic. The graphics are very delightful hand-drawn sprites. Not sure I’d sleep this high up Math’s Never Looked so Pretty Still floaty but since they are used to move blocks and see the world from a different perspective it was not a big deal. Sci your floating friend generally controls well. In fact, I kinda felt like combat could have been totally removed from this game and not a lot would have been lost, since it feels more of a fiddly barrier to the next puzzle than adding the enjoyment of the game. Often Nero would double jump when I didn’t want him to and combat with enemies felt more of a nuisance than enjoyable. The controls are when things become a touch fiddly, particularly with Nero. Well, not unless you run into bugs like the time I got stuck in a wall and an enemy consistently attacked me until I quit back to the main menu. ![]() I think I would have preferred if my character just died as opposed to losing experience but it does mean you don’t need to restart at checkpoints. If you get hit the enemy forces you to permanently drop orbs hampering your ability to upgrade. Collect enough of these and you can spend them in a skill tree upgrading various abilities which really only benefit combat and not assisting with puzzles. There are a plentiful amount of baddies roaming around the levels to take out. Let’s solve this with Math’s and not fists Combatīut it’s not just puzzling. So what sometimes happened is I just randomly moved shapes, balls or played with numbers and the barrier blocking the way opened, not exactly learning much in the process. I often knew the solution to a puzzle (and usually it’s easier than it might appear) but I didn’t understand what the game wanted me to do to solve it. ![]() I think it’s here that I came across my biggest niggle with the game. Often I wasn’t actually stuck on the part of the puzzle the hint helps you with, but instead I was stuck on the mechanics to solve the puzzle. ![]() If you get stuck you can push a button to get a hint but you only get one. This is achieved with the help of your companion Sci by moving blocks about, balancing scales, creating shapes and flicking a lot of switches. Dotted throughout every level are scenes where you need to solve equations and crunch the odd number in order to progress further. The game’s main hook is its mathematical puzzles. Often the solution is more simple than it appears Platforms and Puzzles What this essentially translates to is save the day with the power of Maths and Science. A little floating fella called Sci is also at hand to help save the realm, as well as save some trapped neurons along the way. You play as Nero, a neuron on a quest to journey into the depths of the prismatic realm and remove the evil entity within. Now I was pretty into Math’s when I was younger but can Math’s and video games mix together to form a unique gaming experience? The short answer is… yes the long answer is the rest of this review. It attempts to make a fun video game by mixing in puzzles based on mathematics. Review code provided with many thanks to Tesura Games A Take of Maths and ScienceĪ Tale of Synapse: The Chaos Theories is a 2D puzzle platformer that treads into territory few developers dare to. Game: A Tale of Synapse: The Chaos Theoriesĭeveloper|Publisher: Souris-Lab | Tesura Games
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